Author Topic: Pixels burned with relfection activated the glass material  (Read 6100 times)

2019-07-25, 16:44:59

elvispettenuzzo

  • Active Users
  • **
  • Posts: 9
    • View Profile
I detected this bug.
Pixels burned in the rendered scene.
This happens, when in the interior scene there is the presence of a glass material, with the reflection channel activated.
I did some tests, verifying that these burning, annoying pixels, they only appear with the reflections activated by the glass material.

2019-07-25, 18:13:48
Reply #1

burnin

  • Active Users
  • **
  • Posts: 1644
    • View Profile
Here it works fine and both variations render noise free after 16 passes.
But OK, please provide an exemplary  test scene where issue can be clearly observed or specify steps to reproduce.