I have also problems with long parsing time.
I tested it on a exterior scene. 65MB geometry, 1.3GB textures. I rendered 5 passes.
iMac i7 4790k (for IR and normal render)
PC i7 5960X (TeamRender rendered only on this cpu)
IR - parsing time: 1m16s, render time: 1m17s
Normal render - parsing time: 1m0s, render time: 3m6s
Team Render - parsing time: 4m48s, render time: 2m19s
The same behavior also on all other scenes with vegetation and textures..
Can someone explain me, how to reduct parsing time? Parsing time is just too long for such a scene. Render time itself is okay.
Also: during parsing is only one processor working, is this behavior normal?
Thanks you!