It works for me. Some notes
- There was no actual animation of the pyramid, though it had keyframes of some sort. The Curve editor showed a lot of bizarre entries, so I started a new scene and imported the objects to get rid of whatever those were. I deleted whatever the keyframes were on the pyramid (they weren't making it rotate, at any rate)
- The perlin did seem to have some keyframes recorded for it, so I deleted those
- I used autokey to create a simple rotation, grabbing both pyramid objects when creating the rotation
Attaching the scene I ended up with, in Max 2017 format. Maybe you can show renders or video grabs of the result you are getting?