Author Topic: portals  (Read 2551 times)

2019-07-05, 00:08:15

daveclive

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Hey all,

using C4D R20 & Corona V4 the latest daily build

Are portals still necessary in window slots?
End product will be an animation.
Will using portals help to stop flickering or should leave window/door holes blank.

Also, is this glass material correctly setup for a large, full height sliding door material.
The sunlight will be coming in directly through the glass sliding door

2019-07-05, 02:41:51
Reply #1

burnin

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Yes, Corona still relies on portals for better, faster interior renderings.

For glass you can simply check the "Thin (no refraction)" option in Refraction channel or set IOR to 1 (same thing). Which basically leaves only reflection visible & is know as "Architectural Glass" (behaves better, renders faster).
Further more, in case you're describing, glass can be excluded altogether since strong light coming into the space makes it practically "invisible" to the observer looking outside. Under such conditions it's dirt and other imperfections that reveal its presence. Unless there's a certain detail, focal point or other need for better dynamics you want to introduce to strengthen the story - alike distorted view, caustics, dispersion and so on.


2019-07-05, 03:50:11
Reply #2

daveclive

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Awesome, thanks for the information.

Will add some surface imperfections to the glass, like finger smudges.

Cheers