Dawid (the famous Jawowski_3d) in our office noticed a weird thing with normals in conjunction with displacement and we are wondering why it happens. Its from dabarti scanned textures.
With just a displacement map:
With normals only:
With displacement plus normals:
With displacement plus normals with the green channel flipped:
To our eyes it looks like the green channel on the normals map is being flipped by corona when displacement is enabled, and we need to flip it to make it look correct.
Any ideas what is going on here?