Hi!
Do you have any idea why this rendered screw looks like a polygon when I render the image in a certain position? When I changed the camera target point to directly to the screw, it looks fine.
The problem occurs when I try to render the whole image. There is another screw in the right side of the image and it looks fine, but this left one distorts for some reason. Maybe it is a bug?
Please see the image.
I have a 3Ds Max 2017 and Corona 4. Only Corona cameras, lights, and materials.
Thank you in advance! :)