I'd be curious to know if your shaders are set up physically accurate. To help check this, place two spheres in the mouth near the teeth, make one white diffuse, and the other 0.18 grey diffuse, and set both glossiness to 0.3. Then depending on the result of the colours of the spheres, you can accurately gauge whether your material properties need updating (reflection, SSS, etc.), or if you really do need to cheat.
I say this because I know that Corona can simulate this type of scene physically accurately (I am doing something similar myself), so maybe before you start cheating, you should confirm if your setup is behaving properly.