will be near zero, can't we ?
Yeah, the point of sharpness remains an infinitely small plane, as it is in real life.
You can get around this by doing what game engines do: Render 3 images and composite based on the depth pass. (some engine's call it focal regions I believe, it is done because purely DoF from depth has edge blending problems)
If you want perfect sharpness between 20cm and 50cm, you set focal point to 20cm and render. Then you set focal point to 50cm and render. And lastly one render without DoF.
In Photoshop you blend all three based in depth. 20cm, only in brightness regions smaller than 20cm, the no DoF image in between and the 50cm image from 50cm and more. This will make the 20cm-50cm region perfectly sharp with proper transitions to the other out of focus regions. Also, edge blending problems can occur depending on how your geometry is layed out.
All of this is obviously a fake.