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[Max] Daily Builds
Corona Renderer 5 for 3ds Max - Daily Builds Changelog
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Topic: Corona Renderer 5 for 3ds Max - Daily Builds Changelog (Read 11168 times)
2019-06-11, 11:34:49
maru
Corona Team
Active Users
Posts: 13514
Marcin
Corona Renderer 5 for 3ds Max - Daily Builds Changelog
*You can always get the newest build at the usual location
[link]
*
«
Last Edit: 2019-11-11, 12:47:21 by maru
»
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2019-07-29, 21:56:57
Reply #1
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: Corona Renderer 5 for 3ds Max - Daily Builds Changelog
New and improved features
Corona now uses an improved text rendering used in render stamp and unsupported materials
"Setup LightMix" button added to the multiple environment maps setup dialog
Added “Unpacking and installing” message to installer to notify that something is happening after NVIDIA AI denoiser or material library are downloaded
Copy to clipboard option added into CIE
Added a warning shown when there is a NaN (invalid pixel value) in the rendered image
Installer now detects when the selected unpack directory contains any files and asks the user whether to override them or cancel the action
[IR] tag was added to VFB title to show that image was rendered with IR
Caustics now respect the include/exclude list of lights
Changing render regions now resumes IR which was stopped by pass limit
Optimizations
Improved performance of caustics solver in scenes with multiple light sources
Reduced memory used by the caustics solver by up to 30%
Faster IR restarts in scenes with sun(s)
Performance optimizations - around 7% gain in tested scenes
Optimized ColorCorrectTex evaluation
Switched to the latest Embree library. This brings speed improvement (8% for instances), memory reduction (up to 2x reduced for hair, 192 bytes lower consumption per each instance), improved intersection with hair (removes some artifacts)
Rewrite of geometry processing
There are significant memory savings, 25-85% of memory used by geometry. Measured e.g. 10GB less memory usage on real scene (from 60 to 50GB)
CGEO and standalone format changes slightly. New proxies cannot be opened in older versions. New versions will open all proxies
Parsing of scenes should be faster
Bugfixes
Fixed installer reporting incomplete size (e.g. “218.9 MB / 220 MB”) after successfully downloading NVIDIA AI denoiser or material library
Fixed toggleable button wrong color
Fixed Proxy animation option “Hide out of range” hiding the proxy too early
Fixed crashes when loading malformed proxy files
Fixed crash when NVIDIA AI libraries cannot be loaded
Fixed Corona to seek Licensing Server on all network interfaces
The "Activate license..." button in System tab in Render Setup now does not need to be clicked multiple times to get the activation
The System tab in Render Setup no longer claims that there is no license when it has been acquired from Licensing server
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2019-08-07, 23:16:21
Reply #2
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: Corona Renderer 5 for 3ds Max - Daily Builds Changelog
Fixed Sky map not working correctly with multiple Suns in the scene
Optimized computation of mesh normals, also lowers peak memory consumption during scene parsing
Fixed some crashes in scenes with caustics which were introduced in last daily build
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2019-08-27, 16:46:29
Reply #3
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: Corona Renderer 5 for 3ds Max - Daily Builds Changelog
NOTE: In case you use the pre-downloaded NvidiaAiDenoiser pack file instead of letting the installer download it itself, you need to download the new version of this file from dropbox.
Added option to disable the "startup scripts enabled" warning in the 3ds Max
Updated Intel CPU AI denoiser to version 1.0
Fixed the denoiser adding ghosts of objects which are not visible in the scene due to lack of lighting
Lowered memory consumption for higher resolutions (2k+)
Updated NVIDIA GPU AI denoiser to the latest version
Better compatibility with other plugins also using NVIDIA CUDA and OptiX frameworks
Improved performance with Turing GPUs
Better error reporting
Requires NVIDIA GPU driver version 418.81 or later
Bloom&Glare progress bar is now shown in CIE as well
High quality image filtering is now one of the selectable filter types (used as the default one) instead of being enabled by a separate checkbox.
Bugfixes
Fixed license activation not working in some cases when running Corona on the same machine as licensing server.
Newly saved CXR contain information about camera (VR, type), so CIE can compute Bloom&Glare correctly for different camera types
Fixed crash when switching CoronaLight on/off during IR
Fixed normal maps rendering incorrectly
Fixed .conf file parsing error on opening Render Settings (or starting rendering) after certain values are saved as defaults in Render Settings (e.g. when Image Filter Type is set to Symmetric Tent by default).
Fixed not being able to load back .conf file saved from CIE in some cases (e.g. when NVIDIA or Intel AI denoisers are selected)
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2019-09-16, 21:19:12
Reply #4
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: Corona Renderer 5 for 3ds Max - Daily Builds Changelog
Fixed 3ds Max sometimes crashing during parsing when point cache modifier is used
Fixed normals that were computed wrongly in some cases
Fixed falloff map in camera space not reacting to camera movement
Reduced memory usage by 4 bytes per pixel, slightly optimized rendering of nearly-empty scenes
Fixed Corona Camera tilt and shift not updated on scene open
Fixed VFB stopping updating after drag & dropping lightmix colors
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2019-09-20, 14:11:46
Reply #5
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: Corona Renderer 5 for 3ds Max - Daily Builds Changelog
Fixed caustics disappearing with more passes in some scenes
Fixed SSS material rendered wrong inside glass with refraction gloss <1 + caustics
Fixed Corona toolbar to preserve its state between sessions in 3ds Max 2018 and newer
Fixed normals that were computed wrongly in some other cases
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2019-09-30, 23:57:27
Reply #6
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: Corona Renderer 5 for 3ds Max - Daily Builds Changelog
Corona ColorPicker now uses Corona icon in its title bar
The error message indicating that a NaN pixel was encountered in the rendered image now includes link to a helpdesk “create bug report” page.
Autosave path - added help button to explain which special tokens can be used (similar to render stamp)
Optimized geometry processing time and IR restarts in scenes with larger numbers of instances. In some extreme cases this speeds up geometry processing time by up to 30%
Changed the directory structure of installed Corona
We no longer install various DLLs into 3ds Max root folder. These are now installed into Program Files
Added new 2.5D displacement mode
Much more memory efficient than the original displacement, allowing much finer displacement (smaller screen/world size) while using less memory.
Controlled by new checkbox in performance tab of render settings
Enabled by default for new scenes, but disabled for older scenes for backwards compatibility.
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2019-10-04, 10:40:20
Reply #7
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: Corona Renderer 5 for 3ds Max - Daily Builds Changelog
corona-5-3dsmax-daily-2019-10-03.exe
Fixed crash when unhiding an object with LightMtl applied while using the old light solvers
Optimized Corona Distance Map when Corona Scatter is plugged as distance-from object. Brings up to 30% speed up in extreme cases.
Fixed readme file for the installer unpack option to reflect changes in the directory structure.
2.5D displacement
Number of primitives generated by displacement is now included in the primitive count displayed in VFB stats tab
Optimized geometry processing time - up to 3-4x faster on average, more than 20x faster in some extreme cases
Optimized rendering speed - few percent increase on average, but up to 3x faster in scenes with heavy displacement
Optimized memory usage - roughly 2x less memory on average, more than 10x less memory in some extreme cases
Fixed rendering artifacts occurring in some scenes
Fixed recomputing displacement in IR when the displaced object is moved. It's now recomputed only when the displacement settings change, just like the old displacement.
Optimized scene parsing time for scenes with high amount of instances. More than 2x faster parsing for scenes with ~5M instances.
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2019-10-10, 21:13:56
Reply #8
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: Corona Renderer 5 for 3ds Max - Daily Builds Changelog
Bloom and glare computation is now 10% faster and uses 20% less memory
Fixed installer leaving some old and unused files on disk when updating from older installations
2.5D displacement
Added automatic bump map extraction from the displacement map, improving image quality for the same displacement size
Changed default displacement screen size to 2 pixels to achieve best compromise of quality vs RAM usage
When material with RaySwitch in diffuse slot is shown in viewport, the direct visibility override map is now displayed, instead of the GI override
Fixed radio buttons disappearing from different sections in Corona Camera
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2019-10-14, 16:18:06
Reply #9
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: Corona Renderer 5 for 3ds Max - Daily Builds Changelog
Release Candidate 1
Added support for SiNi Scatter
Fixed rendering a scene with the render engine "Simple Path Tracing" causing an instant crash
2.5D displacement
Saved 4 bytes per original pre-displacement triangle in case the whole object uses the same displacement map.
Added an error message when both 2.5D displacement and round edges map fast mode is applied to the same object. These two features are unfortunately not compatible at this moment and in this case the round edges map will fall back to using the precise mode. This will be fixed in the future.
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2019-10-22, 23:29:32
Reply #10
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: Corona Renderer 5 for 3ds Max - Daily Builds Changelog
Release Candidate 2
Fixed LayeredMtl layers affecting displacement
Fixed crash when old displacement with water level is applied on an object with unusual geometry
When LightMix is recreated using the LightMix setup dialog, the LightMix configuration (colors and enables) will be reset to defaults
Fixed crash when opening some scenes using CoronaCamera auto tilt
Fixed using saturation -1 not resulting in completely grayscale image
Fixed crash when rendering volume light in atmosphere effects
Fixed autosave saving material editor renders
Fixed appearance of unwanted hard edges when rendering overlapping scattering media
Updated Visual Studio redistributables in installer
Fixed pan & zoom rendering wrong offset when zooming in
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2019-10-29, 23:44:43
Reply #11
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: Corona Renderer 5 for 3ds Max - Daily Builds Changelog
Release Candidate 3
Fixed .scn and .cxr file extension associations stopped working when the installation path to Corona Standalone or Corona Image Editor was changed from previous installation.
Fixed rare crash when rendering an isolated object
Fixed rare crash in the 2.5D displacement
Fixed IR freezing when using ProBoolean
Fixed artifacts when using dark environment map
Material library update
Fixed tiling size of normal maps in Oak Honey Floor and Oak Northland Floor materials
Added 17 new Basic Hair materials
Added 10 new Skin materials
Fixed inconsistent tiling size - Stone / Cobblestone Herringbone
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2019-11-01, 12:21:20
Reply #12
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: Corona Renderer 5 for 3ds Max - Daily Builds Changelog
Release Candidate 4
Added warning informing that LightMtl applied to a 2.5D displaced object does not work correctly.
Fixed Corona Scatter not to ignore manual updates when automatic updates are disabled.
Fixed result being automatically saved to render history when the render is cancelled
Corona improved color picker now updates the color as soon as you start modifying the hexadecimal color representation.
Fixed random crashes when (de)selecting Corona objects, maps and materials
Fixed different results of Corona Scatter in some scenes compared to Corona v4.
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Daily Builds
Corona Renderer 5 for 3ds Max - Daily Builds Changelog