Hello,
due to current corona limitation render to texture does not support "Projection" as part of this process. Simply ignoring the "Cage" and rendering over the surface.
I found a workaround that might be helpful to some of you, here it is:
(I'm sorry if its well-known thing and I'm just late to the party)
- To do projection mapping all you need to do is create your regular retopology mesh as you would in normal conditions
- Unwrap the mesh
- Collapse it
- Copy the mesh and start moving vertexes around just as you would with projection mesh, use push and regular vertex manipulation
- Make sure that each element is covered by a new mesh cage just like you would with projection
- Render to Texture - pick the elements that you desire
- Use the rendered elements with Original Mesh
In my case, the effects are good enough to call this usable. So hope that it helps someone here :)