The drawback of this technique is to be limited to just 1 object.
I would say the main drawback is, that the falloff map does not respect geometry of the distance object so that you are limited to a radial/spherical area. You cannot cut straight lines with it. Have you tried using the distance map in the shader opacity slot instead? This may be a better workaround.
Good Luck
In fact I will not use any of these workarounds because I wanna teach this technique (with distance) in my Corona Course because I know it is way better for this process. I just said one of the drawbacks, but yes,falloff It will limit this features as well.
About the distance + Opacity, I tried but it increased the rendertime a lot (as expected by using opacity)
Anyways, I can wait the bugfix in the next versions. Thanks a lot for the tip.
Hi,
Thanks for reporting this to us. I can confirm the issue in RC4 and in V3 HF2.
I've reported it to the development team, but the chances of this making it into V4 are unfortunately very slim :(
I'll do my best to keep you updated on any progress.
Thanks,
Rowan
(Internal ID = 361033499)
Thanks Rowan, I can wait :)