Author Topic: CoronaColorCorrect rotated 90° in viewport  (Read 3175 times)

2019-06-04, 12:17:34

Dionysios.TS

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Hi all,

I just noticed something weird.

- Put an env map HDRI in the scene via CoronaBitmap
- In Viewport Global Settings turn on: Use Environment Background
- Apply in Active view and you'll see naturally the HDRI you use as environment in your viewport
- Now go in the Material Editor and apply on the previous CoronaBitmap a CoronaColorCorrect map
- The HDRI map in the viewport is rotated 90° !

Can you guys check as well?

Thanks,

Dionysios -

2019-06-04, 13:05:44
Reply #1

pokoy

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Ah yes, saw this recently and wasn't sure what to make of it... I think in my case it even messed up a screen spaced environment.
Good catch and thanks for posting, hope it'll be resolved soon.

2019-06-04, 13:10:15
Reply #2

rowmanns

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Hi,

I have tested this today and can confirm the issue. It's with our dev team :)

Thanks,

Rowan

(Internal ID=336902086)
« Last Edit: 2019-12-16, 17:13:52 by rowmanns »
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2019-06-04, 15:24:17
Reply #3

Dionysios.TS

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