Author Topic: FrameBuffer Bloom & Glare overexposed  (Read 1989 times)

2019-05-21, 17:37:28

pashka

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I think this is caused by merging Beauty pass with Bloom or Glare by the "Screen" function - I was getting the same results in Nuke when of the merged part was over <1

2019-05-21, 17:41:56
Reply #1

TomG

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To me it looks more like the lowered threshold (so that "not very bright" things will be processed) combined with a very high Bloom amount of 10. So, my feeling is this is correct for that bloom and glare settings and it's just that the settings need adjusting.
Tom Grimes | chaos-corona.com
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2019-05-21, 17:42:31
Reply #2

TomG

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(a with / without comparison wouldn't go amiss too)
Tom Grimes | chaos-corona.com
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2019-05-21, 17:57:47
Reply #3

maru

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Well, lowering the threshold and intensifying something 10x may result in overburn. :)

And if you mean the purple saturated spots, that's probably a result of Corona using the wide-RGB color space, which has to be displayed in sRGB on the monitor. The solution would be to either apply a LUT (Kim Amland's ones should help), or to change the color of the offending object to a less saturated one.
Marcin Miodek | chaos-corona.com
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