I have a scene that renders fine when rendered through the Max GUI, but when I submit the scene to render through Deadline in slave mode, it will randomly crash a lot at the parsing stage. I'm pretty sure it is some object, because when I hide groups of objects, sometimes it renders fine. But because I have thousands of objects, it would take me a while to constantly send scenes through Deadline to find the offending objects(s). Is there some way to increase the verbosity of the output during the parsing stage?