Author Topic: Hide objects in the camera - Corona Renderer  (Read 1264 times)

2019-05-01, 00:12:32

Lukasz369ns

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Hello,
I have a problem with cameras. If I have to do a large living room with a kitchen, the dining room needs, say, about 6 cameras.
Some of them may be in the middle of the box but some outside, then I use 'visible to camera'. But if on the outside I have added light in this case Corony is if I want to take a shot from the other side (camera opposite what is hidden) these elements are also invisible to this new camera and all the light falls inside. In this case, I need to copy the model. But then the number of polygons automatically increases. This makes it difficult to work and fixes when they occur (you have to change them separately in each copied model).

Going to the question: Is there any other way for these cameras?

Thanks for your help

2019-05-01, 02:14:50
Reply #1

Njen

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'Visible to Camera' only means that the object's primary rays will be visible to the camera, it doesn't mean that it will cull objects outside of the camera frustum.

You can animate the visibility of the objects you want to hide on specific frames.

2019-05-01, 14:45:34
Reply #2

Lukasz369ns

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ok, thanks. I will try.