Scatter relevant feature request:
Recently I'm scraping at my sanity with randomized time for animated textures.
It's almost all gone now :S
I have 12 looping image sequences (~3000 frames long), placed across 400 instances of planes. They are assigned this image sequence via Corona Multi Tex. But if many instances play the sequence in sync, it looks awful, computery and artificial. So obviously every instance should start with a random start time.
But I can't find any way to get this to work, so I copy paste the image sequence 50 times and set a random start time by hand, which works. Randomized start time per instance should be a feature, just as Image sequence / AVI support for Corona Bitmap.
My work around works, but Slate and Max hate me now. Turning on Material render locks up max, sometimes a whole minute =.=
Never mind the crashes. Can't even use PNG sequences and had to switch to .avi files, because the shear mass of image sequence look ups made the PNG library crash.