I've found a pretty strange bug and would like to bring it to light as we have been struggling with this for quite a while and found a "fix" for it today.
This is extremely hard to explain so i will refer to screengrabs with annotations.
We have a scene where the (view to render (in the render settings) is locked to the main camera. Yet when we open max is displays as (Perspective) and the active viewport is perspective view. When we hit render, it will in fact render the correct camera though. (see image_01).
Now...if i hit render using DR rendering the renders will attempt to start but then loop into "connection failed". (image_02)
The "Fix". If i uncheck (view to render (in the render settings), display the correct camera view in the viewport and then hit render, it will work perfectly.(image_04)
I suspect it has something to do with the post.ms script, as when i came across this forum post (
https://forum.corona-renderer.com/index.php?topic=15516.0) i tried the solution from there and it worked, so this led me to believe there is something definitely going on with the viewport/camera connection. (image_03)
Corona version:
Corona version: 3 (Hotfix 1)
Full-speed, Non-debug, MaxSDK 2018
Build timestamp: Dec 17 2018 14:47:55
Defines: Wide RGB
3ds max version:
2018.4 Update