Hey guys and gals,
So long story short, I'm running a 2696v3 (x2) and I'm experiencing some really weird threading issues when running IR. At first I thought this was limited to Corona for Cinema 4D but lately I'm finding the same issues affects 3ds Max as well. I don't remember having these problems in 3ds Max before so I'm kind of weirded out right now.
Here is the link to a screen recording of the issues ->
https://www.dropbox.com/s/6sm8g9mcizxd97r/Stuttering.mov?dl=0Synopsis: Viewport works smooth at 100fps. You turn on Interactive Rendering and you get a really stuttery viewport with FPS going from 100 to 5 in miliseconds + the UI gets hammered (even things like mouse clicks get delayed or just don't work if you press them too fast after another action). You turn off Interactive Rendering and everything gets back to being normal.
Corona for Cinema 4D is actually way worse than that. Fun stuff. Also worth mentioning is that when one drags the Windows UI (the actual windows) around when the IR is running, you even notice those guys are stuttering.
What I've been able to figure out is that its some sort of a threading issue. If I limit my CPU threads from 72 to 36 the performance gets better. If I limit it to 4 threads its super smooth, exactly as one would expect it to be.
I actually have a couple of other users experiencing similar issues on a 2670v1 (x2 - 32 threads total) and the TR 2990wx. And yes, I know Windows supposedly sucks with high thread counts but this makes Xeons / Epycs and HEDT in general unusable.
So I guess I'm wondering, anyone else experiencing something similar or know of any remedies?
edit: no ram or hdd issues btw :)