Don't get me wrong, this features is one of the killer features, and it's so useful in many cases. But, because of the overwhelming NaNs pixels and slow render time, it is kinda useless in animation productions...
Hi guys,just experimenting with the new caustics solver.Same glass material is working in an empty scene but not in the scene file where it's from.I would expect some caustics because of the strong sunlight. Am I wrong or doing it wrong?Thanks for your feedback in advance.Belle
Quote from: BvdW on 2019-04-24, 15:05:02Hi guys,just experimenting with the new caustics solver.Same glass material is working in an empty scene but not in the scene file where it's from.I would expect some caustics because of the strong sunlight. Am I wrong or doing it wrong?Thanks for your feedback in advance.BelleDoes it help if you reset render settings? ("Reset settings" button in the Scene tab)
it's amazing) i wish reflected rays were calculated and scattered in the fog too)) could we expect this in the near future?
Quote from: marchik on 2019-04-24, 16:50:05it's amazing) i wish reflected rays were calculated and scattered in the fog too)) could we expect this in the near future?You have to ad a copy of the ball, scaled (100,1%) with that volume material apllied on. It seems that a ray is not "continuous" in a meaning of path from light source to camera, so even the reflected ray have to go through 2 planes of volume object. I hope it's understandable :DAlso you can't have allowed only single bounce in volume material settings, then you render only scattering of direct light.