Author Topic: Play time.  (Read 5863 times)

2014-01-12, 03:31:02

Dervish

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Hello.



« Last Edit: 2014-03-09, 03:42:15 by Dervish »

2014-01-13, 11:55:19
Reply #1

Edvinas

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I like overal view, but wood materials aren't believable. It is too dry for me, no reflections at all :)
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2014-01-13, 17:57:50
Reply #2

Dervish

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Thanks, yes, you are correct, but if you look at the original photos, the wood it self appears  dry, but also I did not use the original wood texture, as I do not have it. :). Possibly that spoils the effect.
« Last Edit: 2014-01-13, 18:03:57 by Dervish »

2014-01-15, 00:45:13
Reply #3

Dervish

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I like how I can make simple designs look good.

PT +HD
Scaled imaged

Not sure why its coming out with a pinkish hue after compression. Its white in PS.


2014-01-15, 09:55:20
Reply #4

Ludvik Koutny

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Your red may be extremely saturated. So pinkish hue could be color bleeding. Make sure you do not use colors that have saturation value over 250 ;)

2014-02-01, 02:24:11
Reply #5

Dervish

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Thanks Rawalanche, always have good tips. :)

PT + HD.
Original images at 4k -
3h render each.
artifacts on wall sculpture is a modelling issue not render.
There is some postpro.

Scaled for web.







2014-02-01, 04:35:01
Reply #6

Juraj

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I like the last two shots. This diffuse scenario is really where Corona contributes nicely.
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2014-02-10, 11:36:45
Reply #7

Dervish

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Thanks Juraj, that's what I noticed too.

 
« Last Edit: 2014-03-09, 03:42:30 by Dervish »