Author Topic: Ghost maps when using DR  (Read 1249 times)

2019-04-23, 14:50:32

Cellula

  • Active Users
  • **
  • Posts: 7
    • View Profile
Hello,
I've noticed that when using Distributed Render in a scene where a bitmap was modified and reloaded into corona bitmap, a ghosting effect occurs with the old version of the map and the new one... If i render it without DR, everything works fine.
I'm using 3DS Max with Corona 3.0 Hotfix 1.

Best regards
   

2019-04-24, 11:07:39
Reply #1

Frood

  • Active Users
  • **
  • Posts: 2002
    • View Profile
    • Rakete GmbH
If this is an issue for you (not sure if it's meant to be rather a bug report), I'd try to clean the drdata directory of the slave(s) from textures which seem not to be linked "correctly" in the original scene. In that case the dr system sends those assets to the slaves. But the files themselves are not hashed afaik (not entirely sure about that, just guessing what happened), so maybe the slave misses the texture change. You could of course always give the new texture a new name, should fix it as well.


Good Luck


Never underestimate the power of a well placed level one spell.

2019-04-26, 12:44:59
Reply #2

Cellula

  • Active Users
  • **
  • Posts: 7
    • View Profile
Thanks for the reply.
I cleared the data from the slaves but it still bugged.
However, changing the map name resolved the issue...
Thanks