Hi.
I think we're going very wrong with our animation rendering method in the studio.
I've been reading up over the weekend and have started to doubt the way we're doing things.
It's also got me a bit worried because we're rendering a job for an important client and we're having to use an extra denoiser in AfterEffects to fix things. I think the way we're doing things is a big reason for this.
-----------------------------------------------------------------We've come from using Vray to Corona and I think we're coming in with some habits from Vray.
I need to find the best way to have flicker/noise free animations, with a good render turnaround.
I need to make a set of guidelines for different scenarios so everyone in the office knows what to do.
The following method is used for both internal and external animations.
Current ProcessRendering out the cache (FIRST STAGE):Common tab:Set to single frame
Scene tab:Set the time to 2secs
Performance tab:Primary Solver = Path Tracing
Secondary Solver = UHD Cache
Performance Settings section = Default (GI vs AA = 16, light samples multi = 2, max sample intensity = 20, ray depth = 25)
UHD Cache:Preset = Animation (flicker free)
Precision = 0.4 ------------------- This is the first thing we're doing wrong (I think). I read somewhere a while ago that lower values improved quality.
That's wrong isn't it ??!! FFS.
Save/load = Calculate from scratch & save to disk
Rendering out the cache (SECOND STAGE):Once the initial cache file is made:
Common tab:Set to Range (enter timeline range)
Every Nth (just camera movement (NO objects moving)) = 10-15
Every Nth (objects moving (for example, a shot that will be rendered will have a fountain with Realflow fluid)) = 1-3
Scene tab:Set the time to 2secs
Performance tab:Primary Solver = Path Tracing
Secondary Solver = UHD Cache
Performance Settings section = Default
UHD Cache:Preset = Animation (flicker free)
Precision = 0.4 ----------------------- ??!! FFFS.
Save/load = Load from file
-----------------------------------------------------------------I'm rendering out a shot of an interior swimming pool. The scene has been optimised as much as possible.
Here's a screenshot of the frame
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So, I had previously done a cache using the above method/settings.
I seem to remember there being about 40% success rate when doing the cache.
It took over an hour per frame with a noise level of 6%
Since reading up about this, I decided to set the precision to 2. ----------- Again, not sure if I'm doing the right thing.
I'm now using a noise level of 6.5%. It's still going to take over 50mins per frame.
I was getting a success rate of about 48% when doing the cache.
-----------------------------------------------------------------Can someone give me some guidance with this?
We've got 8 pc's rendering different shots for this job. We've also had to buy another system to get more power.
Below are frames from other shots:





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Thanks