There are a lot of professional voices on the Corona forums. I'm hoping I could get an opinion about the best method for rendering macro shots of tiles with grout (see attached). My first inclination is to actually model the tiles and jitter their position and scale, then apply a noise displacement to a planar surface to model the grout. Alternatively I could try my luck with a full texturing approach, but I'm considering about stretching and respecting the corner surfaces. Any thoughts?