Author Topic: DR Stripes  (Read 2555 times)

2019-04-04, 15:27:42

Jpjapers

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Im experiencing a weird issue i cant resolve.
I have v3 installed on max 2018 and for some reason my renders have started striping (see attached)
It doesnt seem to be a texture thing. More either exposure or light intensity problem. It renders as intended locally.
Any troubleshooting steps i should follow?

Cheers

2019-04-04, 16:27:44
Reply #1

Frood

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Any troubleshooting steps i should follow?

1. Shift+T: Everything linked correctly and "OK"? (Put "ATSOps.CheckNetworkPaths=true" into maxscript listener before doing so if you do not have this already in any startup script)

2. Look at Max.log on the slaves: Any warnings, maybe about a missing plugin or missing asset?

I assume this is not a gamma issue because you have successfully DR-ed a lot of other scenes :)


Good Luck



Never underestimate the power of a well placed level one spell.

2019-04-04, 16:41:23
Reply #2

Jpjapers

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<SNIP>
Quote
1. Shift+T: Everything linked correctly and "OK"? (Put "ATSOps.CheckNetworkPaths=true" into maxscript listener before doing so if you do not have this already in any startup script)

2. Look at Max.log on the slaves: Any warnings, maybe about a missing plugin or missing asset?

I assume this is not a gamma issue because you have successfully DR-ed a lot of other scenes :)


Good Luck

Network paths all seem fine. there are a couple of missing assets but none that are used in the scene. just sitting in the slate editor.
Looking at max.log im getting an error about disabling max sampling intensity however msi is set to the default 20 in the scene.
Ive previously DR'd this scene but it started doing this today for no obvious reason.
« Last Edit: 2019-04-04, 16:50:17 by jpjapers »

2019-04-04, 17:00:20
Reply #3

Frood

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Depends on installsettings.ini. By default 3ds max uses User profiles and then it should be in

%userprofile%\AppData\Local\Autodesk\3dsMax\2018 - 64bit\ENU\Network\Max.log

in your case. But you can locate it by entering

Code: [Select]
logsystem.getNetLogFileName()
into the maxscript listener. If no user profiles are used, it's just inside the Max program directory - subdirectory "network". This is the standard 3ds max log, no Corona thingy and the most important one when it comes to issues :)


Good Luck



Never underestimate the power of a well placed level one spell.

2019-04-04, 17:08:08
Reply #4

Jpjapers

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Depends on installsettings.ini. By default 3ds max uses User profiles and then it should be in

%userprofile%\AppData\Local\Autodesk\3dsMax\2018 - 64bit\ENU\Network\Max.log

in your case. But you can locate it by entering

Code: [Select]
logsystem.getNetLogFileName()
into the maxscript listener. If no user profiles are used, it's just inside the Max program directory - subdirectory "network". This is the standard 3ds max log, no Corona thingy and the most important one when it comes to issues :)


Good Luck

Must have replied just as I edited. Im seeing MSI disabling notifications in the log file but max sample intensity is at the default 20.
« Last Edit: 2019-04-04, 17:11:35 by jpjapers »

2019-04-04, 18:12:44
Reply #5

Frood

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Im seeing MSI disabling notifications in the log file

Thats ok iirc for Corona v3 (after loading corona_dr.max). But is there really no error/warning after a line like

"Starting to load file: <path_to_drData_dir>\received_scene_<nice_number>.max"?

If not, you may try to DR render the scene with material override to see there is banding again. I have no more idea if it's not a missing asset, missing plugin or gamma issue right now.

We are talking about Corona DR rendering, right? Not a Backburner job with "Split Scan Lines" activated?


Good Luck





Never underestimate the power of a well placed level one spell.

2019-04-04, 19:40:25
Reply #6

Jpjapers

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Im seeing MSI disabling notifications in the log file

Thats ok iirc for Corona v3 (after loading corona_dr.max). But is there really no error/warning after a line like

"Starting to load file: <path_to_drData_dir>\received_scene_<nice_number>.max"?

If not, you may try to DR render the scene with material override to see there is banding again. I have no more idea if it's not a missing asset, missing plugin or gamma issue right now.

We are talking about Corona DR rendering, right? Not a Backburner job with "Split Scan Lines" activated?


Good Luck

Ill try the material override thats a good call.
Ill double check the warnings but AFAIK there was nothing our of the ordinary.
Normal DR Job yeah.