Author Topic: UV tiling in CoronaBitmap  (Read 2596 times)

2019-03-14, 08:28:47

katzenwaffe

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Hello!
Is there any documentation/information about the CoronaBitmap and its features? I was under the belief it could be use for adjusting texture tiling etc like a "basic" projection node - but maybe misunderstood?

I really miss a feature like Octanes transform node. It's really good and useful. Transforms UVW for several bitmaps in one go!


2019-03-14, 10:00:11
Reply #1

lollolo

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I have the same question... +1

2019-03-14, 10:48:43
Reply #2

katzenwaffe

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Funny thing is that I have read a lot of questions regarding CoronaBitmap - but no one never answers. Makes me wonder if they even work or should be used.

2019-03-19, 20:51:02
Reply #3

katzenwaffe

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Still no answers. Even no developer care answering?

2019-03-20, 10:48:17
Reply #4

Beanzvision

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Hi there, I just had a quick look at the Bitmap shader and it does appear that the UV tiling is not doing as it should. Or anything at all for that matter. I can only thank you for bringing it to our attention and will be submitting this as a bug.
Bengamin Jerrems l
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2019-03-20, 11:08:48
Reply #5

katzenwaffe

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2019-03-21, 10:15:17
Reply #6

lollolo

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Thank you! :)