Tests with worldUnits displacement are promising;
With a value of WorldUnits 0,03 the geometry/displacement calculation takes about the same time as ScreenSize 2,0 (About 6s). It goes up to 11s with 0,02 which is ok too.
Ram seems not to be an issue, is using around 8Gb (128Gb installed) even lowering WorldUnits to 0,02.
The quality of the displacement, at least for rocks, is as good.
I will render the animation sequence tonight and see how it performs.