Author Topic: Valley  (Read 2279 times)

2019-03-08, 17:34:14

Jacinto Monteiro

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Hello,
WorldCreator2 software practice of a casual Valley, no where in particular. Maybe Scotland or Middle-Earth. ;)
Rendered in 3DS Max and Corona.
Textures and close up asset using Quixel and Mixer.
Vegetation scattered with Itoo Forest and WC2 heighmaps used as masks for distribution.
Low clouds created with VolumefogMtl.

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2019-03-08, 17:48:43
Reply #1

TomG

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2019-03-08, 21:00:10
Reply #2

romullus

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  • Let's move this topic, shall we?
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Grass is growing in grids and it looks that there's some issues with opacity in foreground trees, but other than that very nice render!
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2019-03-09, 02:45:20
Reply #3

arqpv

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they're taking the hobbits to Isengard!

lol.
On a more serious note, good looking landscape! although it's true the grass is growing in patches and in a too predictable way, you can see the pattern in the distance.

2019-03-12, 15:16:49
Reply #4

Jacinto Monteiro

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Thanks all for the comments!

Yes indeed, all terrain had displacement (really heavy displacement+itoo scene, corona overcome 100GB Ram with 2x screen size) so itoo usage might not have been the best solution here mostly because the view is kinda aerial and area to cover with grass is huge = patchy. Full texture mode try next time!

Best regards