Author Topic: The Isleworth Commission  (Read 1246 times)

2019-03-08, 14:34:14

TomMannington

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My entry for the Automotive CGI render contest 26: Studio Porsche.
The brief was to create a studio shot using Syzmon Kubicki's Singer Porsche 911 - https://www.behance.net/gallery/73717745/911-by-Singer-3D-modeling-(free-model)

I decided to go for a full CGI environment in order to further experiment with Toby Lee's Automotive Studio lighting techniques (https://www.behance.net/gallery/66334797/Tutorial-Basic-Automotive-Studio-Lighting) and try to create a scene that could serve as an environment render and a hero image of the car itself. I don't have any experience with lighting or photgraphing cars so please don't take this setup seriously.

The strut aluminium framework I had already created for a job at work so built a quick set framework and then the warehouse around that followed by added various props in the foreground to break up the open space left by my choice of camera angle.

With the exception of the interior lights and headlights all the lighting is indirect lighting created by the left and right fill lights bouncing off the top plane. These two exclude everything except for the bounce plane above the car.

I also took it as an opportunity to spec a Singer as I would have liked. I added tesselation and turbosmooth modifiers to the interior leather weave and then converted them to Corona proxies to cut down on memory useage, and file opening times. The weave is a mix of leather and suede and I tried to pay close attention to Singer's material finishes so there was a liberal use of the complex fresnel map for the nickle plated metal and gold plated wheel nuts etc. I went with a muted grey paint finish with darker grey stripework and blue porsche decals to match the interior leather.

The final hero image has a small amount of retouching in photoshop to remove the rear bounce board reflection and some small reflections that I didn't like.

Hope you all like it and feel free so suggest any critisisms you may have.

2019-03-08, 14:48:25
Reply #1

romullus

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Looks very good! The only thing i don't like, is wheel reflection on the door. Looks rather strange. I think photographer would try to search for better angle or close the door. Exhaust pipes reflection on the body doesn't look pleasant too.
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2019-03-08, 16:49:35
Reply #2

alexyork

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Is this your new garden shed, Tom?

:D

Looks very cool, nicely done.
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2019-03-09, 12:42:16
Reply #3

dox

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Hi looks awesome. Love that you decided to create whole studio from scratch.

I’ve a few questions:

1. How did you create this huge soft box above the car? Did you use hdr custom texture for that or some procedural light? It looks really realistic.
2. Is there any chance to share or sell your studio setup/scene for learning purpose?

Thank you for the answers. :)

2019-03-09, 22:04:42
Reply #4

Designerman77

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Hey Tom, quite nice.

My suggestion: make it a bit less perfect and clean. Reality is never that perfect.
A tiny bit of variations in the gloss of the car paint... just a hint... as if a human had polished it, not a robot... :)

Some variations in the studio background material. Some patina on the blades of the studio spots. Some finger prints on the digicam...
Some reflections from dust in the air, etc...

:)

2019-03-11, 10:13:47
Reply #5

TomMannington

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Looks very good! The only thing i don't like, is wheel reflection on the door. Looks rather strange. I think photographer would try to search for better angle or close the door. Exhaust pipes reflection on the body doesn't look pleasant too.

I know what you mean about the door reflection, but I want to showcase some of the interior and if i opened the door further I lost the decal on the door. A better retoucher would have probably edited it out. To be honest I hadnt notced the exhaust pipe reflections, its probably one of those things you stop noticing after you have been looking at a piece of work for a while and if I go back to it I'd retouch them out.


Hi looks awesome. Love that you decided to create whole studio from scratch.

I’ve a few questions:

1. How did you create this huge soft box above the car? Did you use hdr custom texture for that or some procedural light? It looks really realistic.
2. Is there any chance to share or sell your studio setup/scene for learning purpose?

Thank you for the answers. :)



:D

Looks very cool, nicely done.
[/quote]

The soft box is just a box with a Black-White-Black gradient ramp applied to the diffuse slot to soften the reflections on the edge of the box.
I dont have any plans to make the scene available yet, Toby Lee (Apex Automotive on Behance) has a tutorial on the techniques involved with this.

Hey Tom, quite nice.

My suggestion: make it a bit less perfect and clean. Reality is never that perfect.
A tiny bit of variations in the gloss of the car paint... just a hint... as if a human had polished it, not a robot... :)

Some variations in the studio background material. Some patina on the blades of the studio spots. Some finger prints on the digicam...
Some reflections from dust in the air, etc...

:)

I'd normally have done all this but time was not on my side. The scene will get used again and expanded upon with some more details to the warehouse and materials.

2019-03-11, 10:15:47
Reply #6

TomMannington

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Is this your new garden shed, Tom?

:D

Looks very cool, nicely done.

Cheers mate, this is indeed the first piece of work to emerge from the Mannington Institute for Mediocre Visualisers, or MIMV as no one will be calling it. Alas, a mere 9m sq of floorpace will have to do for now.