The wall has a simple box-mapping applied, nothing fancy there.
In fact we had a case in which a wall with a relatively simple brick-texture applied to it(and chamfered edges) worked fine in 2.0 and had to be re-done in 3.0 - we deleted the chamfers and then it was ok (although I would consider this an unsatisfiying solution).
Unfortunately I cannot show these steps, as we did not save the image due to the corrupt geometry and currently we do not have the time to switch back to 2.0 to show exactly what I mean.
At that point we still considered it an isolated case.
I do agree with romullus, as an unnecessary subdivision might be an "ok-ish" solution, but seems redundant, especially as it worked fine before.
I attached the MAX-file of the wall including the textures, maybe you can have a look at it at some time.