I can't seem to figure out what's wrong with my scene to cause this issue. As you can see, there's a couple things going wonky here. The concrete platonics in the shade of the building are darker than the ones in the sunlight... but they're also casting shadows onto the ground. Also, the glass tube coming around the corner of the brick wall is casting shadows only onto the shadow catcher material (wall and ground). and it's shadow is cut off by the wall and not casting a double shadow. I know they don't match up quite perfect, working on that too. The background is a video, so the camera has been motion tracked - which is why I didn't upload the scene file.
The whole thing is set up so that there is geometry for the planes of ground and the building, with an inset for the door - all using the same shadow catcher material.
Shadow catcher is set to environment mode using a material with the MP4 on a diffuse channel.
Everything is a collider object, except the balls and platonics, which are rigid bodies.
I have lit the scene with both Corona Sun and sky object for off-scene reflections. Sky object with a light grey color on it to tint the shadows to match the ones in my video - but the sky has corona composite tag set to only GI, reflections, refractions.
How can I get rid of those double shadows in the shade of the building?
Thanks,
Jeff