I recreated the camera with standard camera in orthographic mode. I added camera correct modifier. This again stretched it out so it looks like a correct isometric. But when I render it again changes the way it looks and it's not really an accurate isometric. The walls especially look too short. My pixel aspect is 1.
Any ideas? I require an isometric and it's not working. It basically looks like the same example that I posted. The preview on the right is an isometric, you can see this with the roof and walls. But the rendered on left is not.
Help