Author Topic: Region render Noise-level vs FULL render Noise?  (Read 3235 times)

2019-02-21, 21:24:07

tennet

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Hi! Just a question regarding the Noise levels in a render.. I'm rendering some images in 10K for a project and before I send them to Rebusfarm I do some testing using "C4D Region Render"..

If I Region Render a very small part of my scene (small square of some details) and let it render until I'm happy with the noise level (for example 3% and 600 passes)... Can I then use these settings ("Max passes: 600") when sending my scene to Rebusfarm? Will this result in a full render with noise level of 3%?

Or is the Noise level affected by the size of the area that I'm rendering, so the noise level differs on a region render compared to the full render (of the same scene of course)?

Thanks!

2019-02-21, 22:00:05
Reply #1

TomG

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If rendering to the same number of passes, it will not result in the same reported noise level for the final render, but will result in pretty much the same amount of cleaning up in the region (that region will look as good as it did in the render region). The noise level is calculated over the area being rendered, so you might get a different noise level from one region than another, and from a region to the whole image.

Best to visualize this with an extreme - consider a cube on a plane, which occupies just the center of the image (for argument's sake, let's say the cube and plane are in the center rectangle if you divided the image into 3 rows and 3 columns). The rest of the image is a plain white background environment with no geometry. Select a region of the image that is just background, no geometry, render for 5 passes, it will report zero noise. Select a region that is all cube and plane, render for 5 passes, and it will have some noise percentage. Render the whole image for 5 passes, and it will have some noise percentage, but a lower noise percentage than when you rendered just the region with cube and plane (since there is now a lot of the image that is background and noise free). But the cube and plane will have cleaned up by pretty much the same amount as it did when rendered as a region, since you rendered for a set number of passes.

The same applies in less artificial situations - that region of a room that happens to focus on the bed, with the shadows under it, and the detailed rumpled bedclothes will have more noise in it than a region with the window with just a simple frame and mostly background environment, or a region with a wall and door, so will report different noise levels for the same number of passes.

So in your case, if you have chosen the region well (that is, an area that is likely to be one of the noisiest in the image), and found how many passes it takes to get that region looking good, rendering the whole image for that number of passes will a) take longer, of course; b) clean up that area of the image pretty much the same; c) give a different reported noise value for the final render (probably a lower noise amount if you chose an area that was likely to be noisy, as the rest of the image will have less noise in it and so will lower the percentage of noise reported - basically, the easier to clean up areas will have much less noise in them at that number of passes, they've probably been rendered by more passes than they needed to look clean :) ).
Tom Grimes | chaos-corona.com
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2019-02-21, 22:21:55
Reply #2

tennet

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Hi Tom,

Many thanks for your great answer and the examples. I was getting confused because I never got the passes (or Noiselevels) to match when comparing Region Renders with the full renders.. but it makes sense now.

Are there any cheats to find the "noisiest" areas of an image? For example in Vray you can render some 'sample pass' that shows the critical areas.. does Corona have something similiar?

2019-02-22, 13:16:17
Reply #3

ficdogg

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Just render the whole image at a more normal resolution 720p/1080p or similar until you find the right number of passes, and use that. In my experience, the render times increase fairly linearly with the resolution so it's easy to calculate how long a larger resolution is going to take.
For instance, if 720p renders in 2 minutes 1080p will take roughly 4.5 minutes. Granted this is without any hardware slowdowns that might happen with really large resolutions and heavy scenes.

2019-02-22, 13:30:19
Reply #4

TomG

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The "sampling focus" pass show where Corona is having to spend most of its time (so, the trickier areas of an image). Even rendering just 1 or 2 passes and looked at the Beauty should give a good idea of which areas are good ones to use as regions to see what number of passes lets them clear up enough to look good, though :)
Tom Grimes | chaos-corona.com
Product Manager | contact us

2019-02-26, 07:15:04
Reply #5

Barendby

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Tom, you explained this so nice, maybe you can inform me a bit too :)
Say an image have one part that is noisy and the rest is all clear after a certain amount of time. Does corona keep rendering all pixels or will it focus more on that certain part of the render as it progress?

2019-02-26, 10:17:50
Reply #6

romullus

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Say an image have one part that is noisy and the rest is all clear after a certain amount of time. Does corona keep rendering all pixels or will it focus more on that certain part of the render as it progress?

When adaptivity is enabled (which is on by default), Corona throws more samples on noisier parts of the image. There's even sampling focus render element, which lets you see how samples are being distributed in the rendered image.
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2019-02-26, 10:58:58
Reply #7

Barendby

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