I originally posted the project files to the TyFlow Facebook group where it was publicly available for a time; some users might still have the files. I was hoping to improve the effect, clean-up the project files, and re-upload, but I wanted to get some feedback from the forum before I make further changes.
'crystal_growth_v4 - testing mats' and 'crystal_growth_v5' (I think) are the most recent versions of the effect and use displacement instead of raw geo. In general this version is a lot easier to work with, but I also, personally, think the effect looks the best of the iterations posted above.

'crystal_growth_v2' and 'crystal_growth_v4' basically do a scattering operation on a blobmesh, but the implementation is pretty clumsy and requires a ton of scattered geo to get a "convincing" look of snow / ice; a blobmesh is generated on the surface of a target mesh based on a raycast routine, and then snowflake geo grows (scatters directionally) on the blobmesh. Not sure if it is possible to incorporate Ornatrix into that technique, but could improve memory performance.
