Author Topic: [RESOLVED] Food, crumbs, air pockets  (Read 1280 times)

2019-01-27, 03:14:47

cjwidd

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I am modeling a macaron (see attached reference 'my perfect macaron') and looking for advice about how to model crumbs and air pockets in a surface (see attached 'peter roe closeup'). I am posting in the Corona forum - rather than a modeling forum - because I suspect this is best achieved procedurally through shaders. This forum has a high concentration of actual industry professionals, so if you have any experience modeling / shading this type of asset, I would be very eager to learn.

I understand photogrammetry would be an alternative method to model this type of asset.
« Last Edit: 2019-01-27, 22:27:19 by cjwidd »

2019-01-27, 10:39:45
Reply #1

pokoy

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The BlurBeta plugins pack available on maxplugins.de brings a Watercell texture map which looks quite much like this. Compatible with Corona, make sure to read the instructions on how to install.

2019-01-27, 21:00:51
Reply #2

cjwidd

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The BlurBeta plugins pack available on maxplugins.de brings a Watercell texture map which looks quite much like this. Compatible with Corona, make sure to read the instructions on how to install.

Blurbeta seems like a bit of a hassle to install, but the default cellular map in Max works very well, so thanks for your suggestion!

EDIT: Peter Roe confirmed a cellular map was used in attached reference
« Last Edit: 2019-01-27, 22:53:31 by cjwidd »