Author Topic: Siete Coigües House  (Read 2448 times)

2019-01-23, 04:23:11

melviso

  • Active Users
  • **
  • Posts: 398
    • View Profile
    • Portfoilo
This is my 3d rendition of a project designed by Emil Osorio Schmied and photographed by Fernando Ruz. I used 3dsmax and Corona with no hdr image. The scene is lit with simple sun and corona sky. All textures are handpainted. No photo textures were used. No post processing either as this is the raw render straight out of Corona The scene is full cgi.
EDIT: Image re-uploaded.
« Last Edit: 2019-01-23, 20:39:31 by melviso »

2019-01-23, 10:24:39
Reply #1

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 9276
  • Let's move this topic, shall we?
    • View Profile
    • My Models
I think that super blurry textures and ultra sharpened image, is probably the worst possible combination. Sharp textures and slightly blurred image, would look much better. Composition also could be improved. Other than that, it's a quite nice viz.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2019-01-23, 20:36:31
Reply #2

melviso

  • Active Users
  • **
  • Posts: 398
    • View Profile
    • Portfoilo
Thanks.

The image isn't sharpened at all :- ) I think I added a lot of subtle smudges and dirt due to the environment having red sand hence the blurry look. I have reuploaded the images though. There aren't any changes except the size.
I also handpainted the terrain displacement map as well which was fun. I also wish there was a file format that enables texture painting without resolution limitations and then export at what texture resolution u want.
@romullus  I am wondering if u have used substance painter. I remember somebody mentioning it is resolution independent. If u have used it, can u share your opinion about it.

2019-01-23, 22:07:08
Reply #3

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 9276
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Now it looks much better! :]

As for the painter question, yes, it's kinda resolution independant. You can work in 1K resolution and then export to 4K or even 8K. It works very well if you're mostly using native procedurals and generators, but in some situations it shows its limitations, especially if your work requires high precision. But in majority cases, quality degradation is negligible.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2019-01-24, 05:09:08
Reply #4

melviso

  • Active Users
  • **
  • Posts: 398
    • View Profile
    • Portfoilo
Thanks.

I will definitely look into it. Another idea was thinking of using is polypaint in zbrush since it can handle high res geometry then bake out the painted texture. u can sculpt and paint at the same time too. The problem is the cpu specs need to be quite high for good performance. I actually envy those who get to work in studios with high spec workstation lol. Hardware is not a limitation at all. All they need is their skills. Would be awesome to paint really high res without limits. I would have tried ptex but Corona doesn't support it. I think Ptex is dead though if not paint in Ptex and export in whatever res u need.

2019-01-24, 10:56:48
Reply #5

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 9276
  • Let's move this topic, shall we?
    • View Profile
    • My Models
If you're thinking about manual painting, then i suggest to also consider Mari, from what i've heard, it's basically photoshop in 3D. Painter's main strength and focus is proceduralism, it's very good at procedurally generating various textures and effects, but has rather limited toolset for actual painting.

Regarding hardware, i think that if you want to create assets that meats today's quality standards, you need to have capable pc, regardless of sowtfare that you use. Even if Painter lets you work at low resolution, it still requires adequate machine to process all the data, i had lots of crashes in Painter 1.x due to insufficient RAM or VRAM. Although performance and stability was much improved in Painter 2.x and 2018.x, it still requires decent pc to work somehow comfortabily.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2019-01-24, 21:45:36
Reply #6

melviso

  • Active Users
  • **
  • Posts: 398
    • View Profile
    • Portfoilo
I agree. Hardware is important.

I have heard of Mari. I will still look into painter. Procedural stuff will help speed things up. Thanks a ton, romullus