Hi there,
I'm practicing in some advanced materials and trying to recreate the effect like on pic 1. When bump details are visible only on highlights areas.
It doesn’t look right if I put only coronaNormal in the bump slot. So I decided to use Fresnel Falloff like in coat material. It looks better but not as detailed as I want. Even with 8k texture.
I tried to use the same map with falloff in gloss slot to accent scratches but it doesn't help and scratches start to appear on midtone areas even if I tweak curve.
Also, I'm interested in effect when dirt map (gloss.) is visible only on highlights not on a whole surface.
So what is the best walkthrough to archive the same result as on pic1? Maybe I don't understand this effect and how it works and do everything wrong..