Author Topic: CoronaBitmap - opacity display issue  (Read 1817 times)

2019-01-17, 20:35:21

romullus

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Build - V3.1

CoronaBitmap does not respect mono channel output when show in viewport is ON and RGBA texture is plugged into opacity slot. Same setup works fine with native bitmap. This only affects viewport. When rendering, cBitmap works fine.
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2019-08-15, 10:16:25
Reply #1

rowmanns

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Hi,

Thanks for reporting. I can reproduce this too.

I will forward this to our dev team.

Thanks,

Rowan

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