Author Topic: [solved] Strange Mapping Texture  (Read 2094 times)

2019-01-15, 13:16:07

Studioviz3D

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I have this strange look on my test render. I applied regular wood texture with UVW map modifier (box)
Please help.

thanks!

« Last Edit: 2019-01-23, 11:05:10 by maru »

2019-01-15, 13:39:18
Reply #1

pokoy

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I guess you could upload a bigger picture, together with a more detailed explanation, e.g. what exactly is and where do we see the 'strange look'?

2019-01-16, 09:46:55
Reply #2

Studioviz3D

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Sorry for the missing info.

I got some white spots on the nightstand legs. I have regular wallnut texture applied to it with UV mapping as box.

thanks for the feedback.



2019-01-16, 10:53:53
Reply #3

v.p.vlasenko

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If you're using walnut from corona material library - you should use real-world map size in UVW Map modifier. Right now for me it looks like wrong texture size.

2019-01-18, 09:10:46
Reply #4

Studioviz3D

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thanks alot I played with mapping coordinates, it s looking better.

Cheers!


2019-01-18, 13:05:40
Reply #5

maru

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2019-01-18, 14:15:17
Reply #6

Studioviz3D

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thanks Maru that is an great article.

Appreciated!