Author Topic: Lines in Displacement...?  (Read 2845 times)

2019-01-08, 13:19:56

iacdxb

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Hi,

Used texture map for displacement but circular lines are coming.... any idea how can I fix this....?

Thanks.
...
Windows, Cinema 4D 2025.

2019-01-08, 13:53:36
Reply #1

iacdxb

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URGENT please....!
I am in middle of the job....!

Thanks.
...
Windows, Cinema 4D 2025.

2019-01-08, 14:38:18
Reply #2

romullus

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This looks like not enough information in the displacement map. Is it saved to 8 bit format?
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2019-01-08, 14:57:17
Reply #3

iacdxb

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yes... created in Photoshop 8 bit,  have to increase to 16....?

I will give a try.


Edit:
I tried 16bit.... but same in render view. I photoshop zoom, I am not seeing any lines or bands, from where these are coming no idea....?

...
« Last Edit: 2019-01-08, 15:04:04 by iacdxb »
Windows, Cinema 4D 2025.

2019-01-08, 15:34:51
Reply #4

Br0nto

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When you increased the file to 16 bit, did you redraw the gradients? I believe if the gradient already has 8-bit banding, the banding would still be there unless you recreate the gradients from scratch in the new workspace.

Also, might blurring the displacement map slightly help reduce gradient artifacts?

2019-01-08, 15:49:53
Reply #5

sirio76

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Even if you convert your bitmap to 16 or 32bit you will always be limited by the original 8bit data. Let's say you have a 360° panorama, converting the image in 32bit will not give you an HDR for free;)

2019-01-08, 16:10:10
Reply #6

romullus

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As others already said, simply converting from 8 to 16 bits, will not gonna help. If you don't have an option to recreate map in 16 bits from scratch, simple gaussian blurring might help. I find that for 4K maps, 8 px blurring gives optimal result.
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2019-01-09, 14:18:13
Reply #7

maru

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Slightly blurring the displacement map might help.
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