Author Topic: Triplanar 6 sides  (Read 3537 times)

2018-12-20, 14:02:54

sprayer

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Can we have 6 sides textures for triplanar map?

2018-12-20, 14:06:20
Reply #1

pokoy

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+1 here, wouldn't hurt to have more control.

2018-12-31, 11:23:09
Reply #2

Tanakov

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Can we have 6 sides textures for triplanar map?

I wonder if Corona2Sided map can help you out with this

Edit:

Checked Triplanar supports CoronaFrontBack Material, but its normal based not X, Y, Z so it is probably not the effect you intended.

There are other ways tho, gonna experiment a bit to find out.
« Last Edit: 2018-12-31, 11:39:35 by Tanakov »
Using Corona since 2014-01-02
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2019-01-08, 19:47:39
Reply #3

Jpjapers

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Would need a new name for it ;)

2019-01-08, 21:01:08
Reply #4

romullus

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It already has a name - blended box map, it just needs to be implemented :] Don't count that as a +1 to the request, as i almost exclusively using only one axis from 3 available :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-01-09, 14:24:04
Reply #5

maru

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The 3ds Max "blended box map" is supported, and it provides 6 texture slots.
But we have this logged as a feature request anyway. :)

(internal note id=304793240)
« Last Edit: 2019-01-25, 16:58:08 by maru »
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2019-11-08, 14:05:20
Reply #6

romullus

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I just ran into situation where i needed to map all 6 sides separately and unfortunately Corona couldn't help me, so i decided to bump this request. Oh, and i take back my words from my previous message :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-11-13, 19:57:52
Reply #7

SharpEars

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This is definitely a good feature to add ASAP, so +1 here.

2024-07-03, 18:38:32
Reply #8

zaar

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BUMP!

Six sided blended box mapping would be really nice! Or proper support of Max's native Blended Box Map. In Corona it always follows object space, and it can't be changed to world space or a reference object.