Author Topic: Help with outdoor lighting  (Read 1650 times)

2018-12-10, 22:23:37

naturalstate

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Can someone give me feedback and advice on making this rendering look better?
I'm rendering this metal building that will be used on a web color picker for metal building manufacturer. I'm not that happy with the way this is looking right now. The far right overhead door is blown out and you can't see the panel segments. When I lower the exposure so that I can actually see the individual door panels the scene becomes way too dark.

I'm using a free HDRI map, & corona physical camera. I have reflection override turned on so that clouds are reflected better on wall material. I've set the HDRI bitmap output at 1.5.
In Corona Post I have Exposure at .248. Highlight Compress 1, white balance 65000.

I'm just looking for a bright outdoor scene.
Thanks for any help and advice.


 

2018-12-10, 22:38:16
Reply #1

sprayer

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render element wirecolor and adjust it in photoshop only for a door, or adjust tonmapping in 3ds max. maybe be a bit rotate hdri

2018-12-12, 11:48:54
Reply #2

Vlad_the_rant

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Add an Albedo render element and see if the doors or any other objects come out red in it. If they do, make your white less white. For Albedo to be "satisfied", your whites should not be above 230 white. Better still if you can make them less. You can also try using highlight compression to reduce the whiteness of the overblown parts.
In the end, if nothing helps, do as sprayer said above and make a mask for the doors, save the image as a HDR (or EXR) and adjust the doors in Photoshop (except photoshop may not be ideal for this due to the way it handles HDR images. After Effects or Nuke may be a better bet).
I am, however, quite sure that highlight compression will help you, together with making the doors less white.

2018-12-12, 15:16:26
Reply #3

naikku

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I would add CoronaAO to the materials, make them go darker to the corners etc, brings out details.