Author Topic: wireframe only  (Read 2552 times)

2018-12-05, 15:29:36

Jadefox

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Hi Guys

Can anybody help me please ?
I need to render a wire frame for a client but he only wants the wire frame not the body ( hope that makes sense )
I am attaching the bath I did and the reference image he wants ( the post box )

How do I render strictly the "wire"

Kind regards

2018-12-05, 17:04:56
Reply #1

romullus

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Use rayswitch material, all slots empty, plug Corona material with CoronaWire map into direct override slot. Should work.
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2018-12-05, 17:23:25
Reply #2

Cheesemsmsm

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try this

2018-12-05, 17:30:34
Reply #3

romullus

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Actually there is even better way. Add CTexmap render element, plug CoronaWire into its texmap slot, go to render setup>scene tab and check render only masks. That's it, you'll have your wire render very fast!
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2018-12-05, 18:29:24
Reply #4

Jadefox

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@ Cheesemsmsm , Dude thanks so much for the reply

@ Romullus , Mr Romullus : ) thanks so much it works perfect , I just want to check a small detail. I saved it out as a png but still had to manually remove the white in Photoshop by selection. just want to double check if there is a way or means in Corona to save it straight to wire frame ( no white background )
Thanks in advance for the excellent support !

2018-12-05, 19:16:56
Reply #5

romullus

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Not really. You can try to put wireframe into opacity slot, but that would make backside of the object to become visible - probably not something you would want. On the other hand, if your wireframe is purely black and white, then you can invert it and place it into alpha channel. This can be automated in photoshop, in case of animation.

thanks so much it works perfect

Glad that it worked, but it's not perfect - for that you should bother Ondra, so he would finally fix that issue of bold wireframe on grazing angles ;]
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2018-12-05, 21:20:44
Reply #6

pokoy

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Wouldn't a two-sided map (or material, I think it's supported) help to render only visible sides of the wire... not sure, just thinking out loud.

2018-12-05, 22:47:59
Reply #7

romullus

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It would probably help with backsides, but not with intersected meshes.
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