Hey Folks!
Yet another displacement issue ;)
I'm not quite sure if this is a bug, intentional or me doing completely wrong but can some of you check attached project please?
It seems like the height information of the Displacement comes from the first material in the stack (which is, afaik, the way corona handles displacement so far).
But the mapping/size information seems to come from the individual texture tags wich are layered above the displacement material.
For explanation: the object in the scene should have a pretty rough/woven structure, except for the bottom piece. On the sides of the object is a print of the brands name (Alpha image in the opacity channel) which i here simulated with the checkerboard.
As you can see in the attaced screenshot, there are some strange things happening. I rendered the image in the screenshot with material override and preserve displacement on.
So the goal is to have even displacement of the woven structure all around the object except for the brand's logo areas and the bottom.
I hope someone could shed a little light in my overloaded brain ;)
Thank you,
Moritz