Author Topic: Bug Report: Multipass "Normal-Shading" doesn't show Normal and Bump Shading  (Read 2309 times)

2018-12-03, 14:13:52

jkorth

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Hello there,

I've made a material using Displacement, Normal- and additional Bump-Shading.
But my Normal-Shading Multipass only shows the displacement-changes.

So the only difference between the passes normal-shading and normal-geometry is the displacement and the phong-shading.

In every other pass and in the beauty-pass the normals and bump take affect so I assume the problem must be the normal-shading multipass.
In previous renderings the normal-shading pass worked really fine.
I made a work-around and created a standart cinema4d-material with the normals and bump shading and rendered it out with the c4d-material-normal.

My next guess would be to install a previous version and see if this works. Since it is a customer specific project I can't pass out any project data.

Does anybody has similar issues or any guess what else could be the problem?

Cheers, Julian

2018-12-03, 14:43:08
Reply #1

Beanzvision

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Hi there, care to share your file with us to check? You can use our private uploader if need be: https://corona-renderer.com/upload
Bengamin Jerrems:
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2018-12-03, 16:33:23
Reply #2

jkorth

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Hi, thanks for the reply!

...okay, I uploaded it via dropbox uploader :)

2018-12-03, 16:41:19
Reply #3

Beanzvision

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2018-12-07, 06:12:44
Reply #4

katzenwaffe

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Any fixes on the way for this bug? I have the same issues.