The blur/filtering of bitmap always annoyed me in 3dsMax. The default type/value do blur textures needlessly, but if you make it into 0.01, you will soon find out Corona will struggle with it, esp. if it's bump/normal slot. It's very easy to trigger visual artifacts this way (to a point where it for example completely erases specular layer !!), particularly with high-res textures with lot of micro-detail.
Imho Corona Bitmap should introduce higher quality algorithm for filtering, like the Elliptical in Vray.