Author Topic: How to create proper material libraries  (Read 1235 times)

2018-11-28, 21:48:36

TeoRossi93

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Hello guys,
I would like to creat material libraries for my project setting up shaders in the most accurate way.
How should I approach this kind o stuff? Do I have to setup a shaderball scene with proper lighting, color checker, white balance, tone mapping and stuff?
Could you guys give me some advices?
Matteo Rossi 3D - https://www.teorossi.it/

2018-11-29, 23:19:55
Reply #1

romullus

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  • Let's move this topic, shall we?
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I would recomend to start from this tutorial and then proceed to other dubcat's topics: https://forum.corona-renderer.com/index.php?topic=17712.0
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2018-11-30, 10:58:56
Reply #2

TeoRossi93

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Really interesting! I will follow these guidelines.
Matteo Rossi 3D - https://www.teorossi.it/