I should preface this by stating that I'm a beginner with 3dsMax.
I'm trying to figure out the scaling of material maps (diffuse, reflection, etc.). I know in the material editor (with a bitmap) you can edit the width, height, and set Real-World Scale if you wish. I also know that on the geometry itself there are UVW coordinates that the texture will align to when placed on a geometry. I'm wondering how exactly these relate (perhaps I have it all wrong). Is there a preferred way to edit the scaling of maps on objects?
If I have a material with more than one bitmap plugged into the CoronaMtl component, and let's say I adjust the width/height of one of the bitmaps—Do I then need to make the corresponding adjustments on the other bitmaps so they will align? Is there a method to having them link up?
If I import a material from the Corona Materials library, it will show a certain size in the width/height parameters within the material editor for the bitmaps. Should I consider this to be the correct default size for the texture?
I appreciate any help!