Author Topic: HD Cache for direct light  (Read 3527 times)

2013-12-16, 15:55:50

fobus

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Is it possible to optimize direct lighting like it done with indrect by HD cache? It is nearly impossible to render scenes with huge amount of lights. Render times is sky high.

2013-12-18, 13:07:51
Reply #1

Polymax

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2013-12-20, 06:41:41
Reply #2

fobus

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2014-01-05, 02:35:51
Reply #3

Ondra

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This won't help, since direct lighting is very hard to cache, and for that reason it is normally not cached at all - it contains sharp boundaries/high variance, which is difficult to cache+interpolate. Also HD cache is used only for secondary GI, but most problems with direct lighting are on the first bounce
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)