Author Topic: If there is animation, time for preparing scene increases with each frame  (Read 2726 times)

2018-11-18, 02:03:20


  • Users
  • *
  • Posts: 1
    • View Profile
This problem happens on c4d plugin, not sure if max has the same problem.

Here is how you get this problem:
1. Build any scene with morph and camera animation over 1000 frames.

2. render the first frame, check status bar, you'll see the preparing time for this frame nearly less then 1 second.

3. go to frame 1000, only render this frame, you'll see corona takes minutes to prepare the same simple scene.

The time for preparing your scene keeps increases with each frame.


made a search with google, seems I have to cache all the morph animation before rendering.

« Last Edit: 2018-11-18, 02:17:30 by butaixianran »

2018-11-19, 16:23:31
Reply #1


  • Active Users
  • **
  • Posts: 1513
  • Cestmir Houska
    • View Profile

yeah, your Google search seems to have given you the correct answer. This is how simulations work in Cinema4D. The solution is, indeed, to bake the animation.