Author Topic: Airport HOTEL  (Read 2935 times)

2018-11-06, 20:30:41

Alexander Suharukov

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Airport HOTEL
Location | Liverpool, UK
Year | 09.2018
Soft | 3ds Max, Corona renderer, Adobe Photoshop CC

Renders of the project is made for the English architectural Studio. Construction of the hotel is expected near Liverpool John Lennon Airport and will be part of a huge transport complex.
Render completed in 2 weeks. After that I added some art renderings for personal satisfaction.

PROVISUAL.PRO
https://www.behance.net/Aleks_Suharukov
https://www.instagram.com/provisual.pro/


2018-11-07, 00:52:50
Reply #1

Noah45

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You pulled those images off that simple model? that's Art
Retail Illustrator  (for ever' 80's )
3DMax 2020/Corona Version: 6DB

2018-11-07, 09:08:26
Reply #2

dasu_

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Very nice!
Can you share a few details, especially on textures? I'm curious to find out how you got the street to look so good. How did you set up the glass?

2018-11-07, 10:04:26
Reply #3

Hadi

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Saw it on Behance weeks ago, one of my favorite of the year.
I'm curious to know how you get the nice motion blur effect on the cars straight from the corona frame buffer. I usually don't end up with such a realistic effect.

2018-11-10, 21:09:50
Reply #4

Alexander Suharukov

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Very nice!
Can you share a few details, especially on textures? I'm curious to find out how you got the street to look so good. How did you set up the glass?
Thanks! I made glass with noise map and unwrap.

2018-11-10, 21:14:55
Reply #5

Alexander Suharukov

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Saw it on Behance weeks ago, one of my favorite of the year.
I'm curious to know how you get the nice motion blur effect on the cars straight from the corona frame buffer. I usually don't end up with such a realistic effect.
I'm glad you liked it!

2018-11-11, 10:56:10
Reply #6

Hadi

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Saw it on Behance weeks ago, one of my favorite of the year.
I'm curious to know how you get the nice motion blur effect on the cars straight from the corona frame buffer. I usually don't end up with such a realistic effect.
I'm glad you liked it!

That's the way I've been doing it, but still didn't get a convincing outcome. I'll have to test it more.
Thanks anyway.